A downloadable game

A single player 2D puzzle platformer where emotions function as gameplay systems!

The game blends action-platforming with strategic thinking.
You must carefully decide when and how to switch between emotions in order to overcome obstacles successfully.

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Characters:

You can switch between emotional states with 3 different characters known as: Happiness, Neutral and Rage to reshape interactions with the environment and solve puzzle-like types of challenges.


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Features:

Levels are designed as puzzle platform focused  challenges that require selecting the appropriate emotional state to progress.

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Game Backstory:

The game takes place within a symbolic representation of a child's inner world.
The world reflects a state of emotional instability.
As balance is lost, the environment becomes fragmented, distorted, and increasingly unstable.

The surroundings serve as a projection of the child’s internal struggles rather than a literal location.

The player’s journey represents an internal effort to regain emotional control and restore balance.

Updated 7 hours ago
Published 2 days ago
StatusIn development
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorEilat2
GenrePlatformer, Puzzle
Tags2D, Casual, Colorful, Cute, Family Friendly, Puzzle-Platformer, Singleplayer, Wholesome
AI DisclosureAI Assisted, Code, Graphics

Download

Download
EmotionalControl_Build.zip 55 MB

Comments

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Feedback time

General:
* Collision with platforms make you hover in the air.

* After I jump once in fly mode, I don't need to ever jump again if I jump from platforms and just instantly go into fly mode.

* Animations are off center and slightly delayed.

* You can just re-initiate the flight mid air without grounding first.

* The health bar and the stamina bar are out of the screen.

Level 1:

* It is very hard to notice the tutorial, I have not noticed it by myself.
* On widescreen monitor it's very easy to fall out the map or skip the entire level.

* The ESC pause menu does not work at all on this level.

Level 2:

* The background is very low quality and does not fit wide screen (stretches weird).

* When you break the square you are unable to fly afterwards.

* It is very unclear why the order that you activate the stones matter.

Level 3:

* The moving platform blocks you from flying or jumping.

* The enemy is annoyingly unkillable, nor does it make sense that the enemy pushes you when the only way to damage it is to attack it with rage mode.