
Emotional Control
A downloadable game
A single player 2D puzzle platformer where emotions function as gameplay systems!
The game blends action-platforming with strategic thinking.
You must carefully decide when and how to switch between emotions in order to overcome obstacles successfully.
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Characters:
You can switch between emotional states with 3 different characters known as: Happiness, Neutral and Rage to reshape interactions with the environment and solve puzzle-like types of challenges.

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Features:
Levels are designed as puzzle platform focused challenges that require selecting the appropriate emotional state to progress.

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Game Backstory:
The game takes place within a symbolic representation of a child's inner world.
The world reflects a state of emotional instability.
As balance is lost, the environment becomes fragmented, distorted, and increasingly unstable.
The surroundings serve as a projection of the child’s internal struggles rather than a literal location.
The player’s journey represents an internal effort to regain emotional control and restore balance.
| Updated | 7 hours ago |
| Published | 2 days ago |
| Status | In development |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Eilat2 |
| Genre | Platformer, Puzzle |
| Tags | 2D, Casual, Colorful, Cute, Family Friendly, Puzzle-Platformer, Singleplayer, Wholesome |
| AI Disclosure | AI Assisted, Code, Graphics |



Comments
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Feedback time
General:
* Collision with platforms make you hover in the air.
* After I jump once in fly mode, I don't need to ever jump again if I jump from platforms and just instantly go into fly mode.
* Animations are off center and slightly delayed.
* You can just re-initiate the flight mid air without grounding first.
* The health bar and the stamina bar are out of the screen.
Level 1:
* It is very hard to notice the tutorial, I have not noticed it by myself.
* On widescreen monitor it's very easy to fall out the map or skip the entire level.
* The ESC pause menu does not work at all on this level.
Level 2:
* The background is very low quality and does not fit wide screen (stretches weird).
* When you break the square you are unable to fly afterwards.
* It is very unclear why the order that you activate the stones matter.
Level 3:
* The moving platform blocks you from flying or jumping.
* The enemy is annoyingly unkillable, nor does it make sense that the enemy pushes you when the only way to damage it is to attack it with rage mode.